AI Insights · Timothy · July 2023
Top 5 2D Cartoon Games in Switzerland Q2 2023
In Q2 2023, the top 5 2D Cartoon Games in Switzerland showed varying trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
In Q2 2023, the performance of the top 5 2D Cartoon Games on a unified platform in Switzerland showcased a mix of trends in weekly downloads, revenue, and active users. Below, we delve into the metrics for each of these top-performing games.
Candy Crush Saga by King saw its weekly revenue peaking at around $562K in late April before gradually declining to approximately $265K by the end of June. Weekly downloads started at about 2.9K in late March and saw a downward trend, ending at around 1.6K in late June. Weekly active users also showed a decline from 54.2K in late March to around 40.2K by the end of the quarter.
Royal Match from Dream Games experienced significant growth in revenue, starting the quarter at approximately $258K and reaching a high of around $570K by the end of June. Weekly downloads fluctuated, peaking at about 9.9K in early April and ending at around 8.2K in late June. The game’s active users increased steadily from about 48.6K in late March to approximately 57.7K by the end of the quarter.
Coin Master by Moon Active had a varied revenue trend, starting at around $247K in late March, peaking at approximately $378K in early May, and closing the quarter at around $180K. Downloads remained relatively stable, fluctuating between 1.2K and 1.6K. Weekly active users saw minor fluctuations, starting at about 9.5K and ending at approximately 9.5K by the end of June.
Clash of Clans from Supercell exhibited a fluctuating revenue pattern, starting at approximately $156K in late March, peaking at around $268K in mid-May, and ending at about $140K by the end of June. Downloads varied, peaking at around 2.8K in mid-June and closing the quarter at around 2K. Weekly active users remained relatively stable, hovering around 200K throughout the quarter.
Hay Day, another title from Supercell, showed a peak in revenue at approximately $126K in early April, with a decline to around $67K by late June. Weekly downloads saw a decreasing trend, starting at around 2.5K in early April and ending at about 1.2K in late June. Active users decreased from approximately 96K in late March to around 58.3K by the end of June.
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